| Guess we all want to learn
something so here is a short explanation how I created the short. Maybe it
will inspire or help or both.
Software used: Softimage XSI
2.03, Combustion V2.0, After Effects 5.0, Photoshop 6.0, Shake 2.50, Avid
Time: Total 8 months or so /
real working time, 7 days max.
First of all there had to be an idea. I had
it while driving to the FMX, desperately seeking alcohol.
Weeks passed until the day we had to start
learning Softimage. It was one of my first characters I modeled and looked
like that.

Weeks passed. Well, months
passed. Then I worked on my soloproject to complete the semester. And I
worked and worked and worked. Blaw .. boooring.
So I started to work on Lolo
again. The storyboard was done in one day, including a great animatic.
Several badly scribbled pictures attached to each other. It was ok, and
did its job. Ain't that all that it's about ?
The actor was found very soon,
too. One of my colleages. The real footage shooting took half a day, the
rest I spend in the digitizing of it. Or getting keys, talk to the right
people, find people. It was an adventure, I can tell.
The first animation was a
desaster. The model was unanimatable. The black thingies were extra
objects and the weighting was impossible to paint. Always penetrations.
Not enough points in the face to animate anything. When modelling it, it
wasn't meant for animating.
So, another day went by and a
perfectly :) remodelled version of Lolo was ready. One more day went on to
get these freaky sliders for the facial animation and the shapes and setup.
The final animating, rendering,
compositing took 5 days, but I didn't work all day long because my mother
was here for a visit and I was on holidays. "What are you doing!
We wanted to go out!" You know.
Here are two how tos,
thought it might help.
In the original footage the
actor helds this black thingie. Acting without such a thing didn't work at
all. It was painted away with the help of a clean plate. Taken from the
same shot before he moves his hand.
Lolo was animated frame by
frame to match the movement. Some frames, some fun :-).
And she also had to be painted
out where she is behind the hand. It was done with Combustion. Lolo was
also rendered with motion blur.

The following scene was one of the hardest.
It had to be stabilized, a background had to be attached and in the end
destabilized to get the cool camerashake back.
The background was attached via a simple
mask. I created the cup in 3D so that there were reflections on it and the
club was cut away. One thing less to erase.
I also had a clean plate of the cup witch I
used to get rid of half of the pen. Unfortunately the pen was bigger than
the club and had to be painted away. Pff. How should that work.
Once upon a time even I have luck and it
worked with two feathered masks coming from the left and the right
revealing the original footage and keeping the clean plate where the pen
was. Due to the feather it's not to be seen. I hope.

Ok, enough babbling for now. If you have
questions feel free to ask.
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